Archive for category Game Psychology
Solve the following puzzle
Posted by admin in 10 steps to success, Game Psychology on February 16, 2010
First, a very brief story. Picture the following:
You are sitting chilling in your home one evening, whistling a merry tune and flicking through the latest edition of Hedge Trimmer Weekly (or whatever) and watching TV. Suddenly you hear a loud knock at the front door. You pull yourself up and go to open the door. On your door step you see a smart, official looking man standing there, holding a briefcase and some paperwork.
“Good evening”, he says, shaking your hand.
“I am Mr. Jones from the newly formed Department of Particularly Incredible Offers”.
He continues “It’s with great pleasure that I can offer you today, a $10,000 cash gift, risk-free and yours to keep”.
That quickly snaps you out of thoughts about the new electric-powered, 550w, 90cm hedge trimming beauty you were just considering buying. However, you are rightly suspicious of this rather unusual offer, as you have never heard of this so called Department of Particularly Incredible Offers, and anyway, who goes around giving away $10,000 for free?
“I can see you are slightly doubtful of this offer. Don’t worry it’s a normal reaction.” Says Mr. Jones.
To your amazement, he opens the briefcase towards you, and sure enough, there’s $10,000 sitting inside, tightly bundled in stacks of $10 bills. He shuts the briefcase and then calmly hands it to you.
“Please, take the case” Mr. Jones suggests.
“But what’s the catch?”, you sensibly ask, as you take hold of the weighty briefcase.
“Ah, the catch” he adds, (looks like you were right, there’s always a catch).
“Well” he says “Starting now, and every day for the next two weeks, you must jump up and down in the air 200 times outside the front of your home. I want you to keep the briefcase, which is of course indestructible and locked. Someone will be watching, and once you have jumped up and down outside the front of your house 200 every day for two weeks, you will be handed the key which unlocks this case. If you fail at any time to jump up and down 200 times outside the front of your house, someone will drop by to take away the briefcase. Here is my official identity card and here’s a signed guarantee of this offer, plus my contact details”.
Well, how strange, seems quite legitimate, in fact it is a legitimate offer. You now ponder what you see as the two main possibilities:
1) Ask the man to leave and take his briefcase with him, you are too busy, and anyway how likely is it that you will get to keep the $10,000. Also, you want to get back to your TV show, which is starting in 15 minutes.
2) You decide that the offer, though strange, looks true. You decide to take the briefcase, and to jump up and down 200 times each day outside the front of your house. You will then take the key and open the briefcase containing the $10,000. Every time you are jumping up and down, you will be thinking about how you will spend the $10,000.
Now my question to you. Do you choose 1) or 2) ?
Life after WoW
Posted by admin in Game Psychology, How to Quit, Life After WoW on June 6, 2009
What can you expect if you quit?
At the very least, it will be a mixed bag of emotions. If you have been playing a lot, it’s going to feel a bit crazy, a whole churning pot of emotional turmoil.
Take a look at this list below, and expect some of the following:
Difficulty sleeping
Depression
Feeling completely empty
Vivid dreams about the game
Fear about the future
Anger at people around you
Irritability and restlessness
Periods of just sitting and thinking
Relief
Strong urges to try and go back
Mood swings
Sadness
Missing game friends
Missing your characters
Anxiety
Loneliness
Boredom
Lost for what to do now
Lack of motivation
Lack of goals
Illness like flu or a cold
Wanting to be alone
Putting off important stuff you know you should do
Wishing you could have it all, and play
Lack of enthusiasm
No passion for anything
The first few weeks after quitting is tough, and a lot of people give in and return to the game and waste all of the hard work they have done.
It’s going to be hard!
Remember though, you are not alone, and the toughest things give the biggest satisfaction. Remember what Gandalf said “All we can do is decide what to do with the time that is given to us”:
Don’t be fooled
Posted by admin in Effects of Gaming, Game Psychology on June 6, 2009
You may have reached this site because you are playing too much WoW and it’s becoming an issue. Maybe a friend or family member is playing WoW and it is causing problems, you can see them putting everything into the game, to the neglect of all else in life.
Before you start shaking your fist at WoW and cursing the developers for ruining lives, first consider these facts:
- The developers are creating a highly imaginitive game for socially responsible and balanced individuals. (more on this to follow).
- It’s not due to the specific nature of WoW that gamers become addicted. They are vulnerable to other potential game addictions.
To expand on the first point. Game developers spend months creating exciting and vast worlds with incredible graphics and game play. It’s their job. It’s not reasonable to ask them to create something sub-par, or mediocre.

Harley not so proud of new bike
It goes against the pride we have in our work, against human desire to excel in our chosen field and against the primary objective of creating profit for the game company.
Games companies will continue to try to be the best they can be, and games will continue to develop, become richer and more involving. Don’t believe me? Just read Mona Lisa Overdrive or Neuromancer
by William Gibson to gain a glimpse of how the future might look. Games will become multi-sensory and utterly engrossing.
However, I’m a firm believer in education before prohibition. People need to make their own choices and make their own mistakes. How else do we learn as individuals, and as a society? Banning something is generally not a solution, in fact it often makes it more desirable. Educating ourselves and each other is the key, as these learnings can then be carried forward into other areas, to prevent repeat mistakes (hopefully).

Lessons not passed on from father to son
Also, be aware, if you or someone you know is obsessed with WoW, the situation would probably be the same with another similar game. This means the solution does not lie in simply switching to another game to break the habit (unless the game is completely different). The main aim should be to fill the gaming hole with something very different, and certainly more positive.
More on this in our eBook “Quit WoW Now, 10 steps to success” which you will see on this site very soon. Our solution is much more proactive, involving your Dreamlines, finding heroes, and making a positive step forward in your life, as a reaction to the shock of quitting WoW.
What is addiction?
Posted by admin in Effects of Gaming, Game Psychology on June 6, 2009
Although the term “Addiction” is used in the area of gaming, and also on this site, it needs some clarity.
Some interesting observations can be seen at the IGDA site (International Game Developers Association).
Passion – When you are passionate about something. It draws you to something; it increases the value of activities in your life; it increases your energy, your motivation, your creativity. You feel expanded, revitalized, and passionate.
Addiction – takes away from your life; it reduces your motivation to do things outside of the one activity. The hallmark of an addiction is that it takes away from your life. It makes you feel compulsively involved. You feel a compulsive desire to move towards that thing, where compulsion is being driven by some external thing rather than being driven by something internal; by your own internal creativity.
It is possible to differentiate between these 3 things:
- Excessive use of something;
- Dependence on something, behavior dependence, when you continue to do something despite external factors that tell you it’s wrong. “My wife keeps yelling at me to stop and I know it is bad but I don’t stop.” “My grades keep falling but I keep doing it.” “I’ve missed work 3 times this week but I’ve done it.”
- Addiction to something, which is supposed to be physiological; cocaine is addictive because over time my body begins to crave cocaine whether or not mentally or psychologically I actually want the cocaine.
Things labeled as addictive should have the physiological component. The opinion is that this is where the whole idea of computers being addictive becomes problematic.
Gaming can fit the outwards characteristics of addiction, but is this physiological aspect also present?
The IGDA study agreed that games can be seen as addictive and cited a particular study done in 1999 that showed PET scans of people playing a gambling game. The scans showed increased levels of dopamine in the brains of the players, and based on earlier correlations made between increased dopamine and other forms of addiction, the study suggests that game playing is also addictive. Of course, many activities can cause a similar effect, so gaming is not unique in this respect.
In the early 1950s, Peter Milner and James Olds conducted an experiment in which a rat had an electrode implanted in its brain, so the brain could be locally stimulated at any time. The rat was seated in a box, which contained a lever for food and water and a lever that would deliver a brief stimulus to the brain when stepped on. At the beginning the rat wandered about the box and stepped on the levers by accident, but before long it was pressing the lever for the brief stimulus repeatedly. This behavior is called electrical self-stimulation. Sometimes the rats would become so involved in pressing the lever that they would forget about food and water, stopping only after collapsing from exhaustion.
Sound familiar?
It’s not about the game
Posted by admin in Effects of Gaming, Game Psychology on June 6, 2009
I am Matt, the founder of this site, and I love gaming. Ever since I was a young kid, I have gamed. It’s a big part of my imagination, and has directed a lot of my creativity.
World of Warcraft is just one of many, many games out there that I have played. The imagination and creativity that has gone into building WoW blows my mind. Entering the game offers a chance to let your imagination run wild. The whole experience is huge and exciting.
For a lot of people, playing WoW causes no problems. For others, it causes severe problems. For me, gaming has caused problems. I had to give up gaming, because I can’t do things by half-measures, I want to be the best and compete at the top, or not do it at all. Playing more and more and competing at the top, the time requirement gets bigger and bigger. The more you play, the less obvious are the rewards, and the more time is needed to achieve certain improvements.
For reasons like this, many people let their gaming get out of control, and it affects other areas of life. If I look at what I have given to gaming, and what I have got back, it has not been a good relationship. Gaming sucks some people dry and eventually spits them out, a wreck. I could see myself going down that path.
It’s not about the game, is one of my main points. It’s about the person gaming. Some players have the kind of personality that means they become obsessive very quickly (addictive personalities). Games like WoW have been designed and developed specifically to encourgae long-term play. Certain types of people are much more vulnerable to this kind of game type.
When I used to see forum posts of people quitting, it would annoy me, because I felt like it was an attack on me, and on the game that I love. It felt like an attack on my lifestyle, and a judgement of what I was doing with my time. That’s what would make me feel defensive and then become critical of what they were doing. There were plenty of people around me feeling the same way, so I didn’t feel alone in my reaction.
This site is not here to attack games directly, or to try and have them banned. It is here to help people overcome problems they have had due to obsessive gaming and live a normal life again. Simple.
If you are gaming and feel you want to flame or criticise people who want to quit, then go ahead. Most posts are not edited on this site.
What is a problem for others, might not be a problem for you. Please remember that a recovering gamer or ex-gamer was once a passionate gamer, who loved their gaming, often above all else.
How do I know I have done the right thing in giving up gaming? When I gamed I slept badly, had sore eyes, relationships were going down the drain, I was ineffective at work, didn’t exercise my body, didn’t do much else really. When I don’t play games, I am fit, I think about the people around me, I am happier, I sleep well, I love life more, I don’t miss it, I do more. This is how I know.
Have a good look around the site, if you want to have a good flame, the forums are here.
Matt (Game lover, and ex-gamer)
The Life of Game
Posted by admin in Game Psychology, Reasons to Quit on June 4, 2009
When we look back at how gaming has developed, the path is quite phenomenal. There’s an awful lot of writing in this area, both from fans and from those inside the industry.
The path of gaming development has lead to increased levels of interaction and immersion. Online Gaming is no longer the gaming that the majority of people understand to be gaming. Most people outside of the community still see it as single person, non-interactive consumption of Media. A bit like watching TV or going to the movies.
WoW (and other MMO’s) are no longer limited in this way. Games have become communities. They have all of the complexity of real life social structures. This also introduces the element of persistence, which is when MMO’s branch fully away from traditional gaming.
The structure of reward and success is of course defined by the developers, but generally is the same in all games. Pretty much what we see below.

This is every MMO
The very nature of MMO’s is to encourage huge investment in time to playing. Why?
Because of the bottom line (cash). Game developers need to keep the attention of the hard-core gamer who is playing for 12 hours a day, in order that they continue to play their game, and pay their subscription, in order to keep driving revenues (these guys are the cash cows).
Allowing your core consumer base to get bored and move elsewhere is not an option, considering the dollars (millions) that have been invested to produce the game. You need to somehow keep them interested for as long as possible.
That’s why idiotic Daily Quests are introduced. It increases grind time massively, with little overhead requirement for development. Put the Cash Cows on the treadmill and leave them there for 6 months, becomes a great solution (unless you are the Cash Cow).
Look at general questing, raiding, dailies, it is all repetitive activity for the purpose of prolonging the playing time of the player base.
The main response I have encountered to this line of though is: “But life is just a grind too”. All things you want to do in life that we would consider worthwhile require continued grind. Want to be a better swimmer, grind the pool, want to be a better pianist, grind the piano. I have struggled with this for a while, what makes one activity better than another? Is it not just the same process in a different package?
The truth for me lies simply in how we feel about ourselves and the visible, tangible rewards that result. If you grind swimming, in general you will feel better about yourself as you gain fitness. The discipline will extend to other areas of your life and open up many other opportunities. You will probably be feeling physically fit, sleeping well and be driven by worthy goals.
The issue with gaming is that once you have learnt the basics and you are into the grind, nothing that follows has any worth or value. It also leads to generally negative feelings about yourself, is normally detrimental to any relationships you have outside of the game, encourages bad eating, bad sleep patterns, loss of activity balance, loss of perspective, leaching of time from other worthy activities and a general feeling over time that you have achieved nothing.
It has been said that happiness is “The continued progress towards worthy goals”. This kind of happiness seems available in WoW where there is a direct relationship between effect (completing tasks) and reward (getting something for it). It’s only so long this continues before you see that it is an artificial reward with little value, created by the developers as an additional time treadmill. That item you just spent 4 months trying to get will mean nothing once the next expansion is launched etc.
In a world of absolutely unlimited possiblities, and the potential of humanity to apply and succeed in an infinite number of ways, the sinking of personal time into something that achieves nothing and wastes the life of a unique individual is trully a sad thing.
The Gaming Cycle
Posted by admin in Game Psychology on June 3, 2009
You know the feeling when a new game is launched. It’s that feeling of excitement, everything is new, a whole world to discover. When you first install, you get a taste for the incredible graphics the development team have spent month’s working on.
Gaming is huge business now. The big corporations have seen games like WoW and the kind of revenues they can generate. It can cost upwards of $30 million to create a new MMO title these days, so it is essential that these initial investments are returned.
Stage 1
So after the installation, boom, the game universe unfolds. New lands, characters, races, items, mobs and spells. This is amazing, it’s so new, I love this.
This is the romance stage of gaming when eveything looks great. You forgive the devs for the little bugs, there’s too much new stuff to focus on, many things to be done. You level quickly too, lot’s of feedback. Time in = rewards (new gear, levelling, new locations).
This can last for a long time, depending on how much you play. During this early stage, you are completely engrossed, many people will give every hour they can spare to play, to quest, to level.
Relationships are established. Not just with other players, but with your own toon. Your toon becomes an extention of you, he’s cool, he kicks butt. You get to know the universe, the mob locations, which items drop where, where to farm, where the best places are to level. So much content, like it will never end.
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